Math equations
Friday, September 27, 2013
Factory Optimization
To win war, you need to build ships. And to build more ships than others, it is important to have optimized factories.
To run factory planet, you need resource planet because it takes a lot of resources to build ships.
(Ratio is approximately 20%:50%:30% = Credit:Crystal:Gas)
So, you need to have resource planets for each factory planet.
In this posting, we assume one resource planet produce
2000 credit/hour
5000 crystal/hour
3000 gas/hour
and list how many resource planet you need/how to run the factory.
Factory Optimization
Cruiser Factory
*Cruiser should be your main force.
Parts Plant 10/Shipyard 2
Warp Engine 6(This means 6 slots of your parts plant shoule produce Warp engine for all day to make cruiser for all day)
Beam 1
Cannon1
Cargo Bay 1
Shield Generator /Hull Plating 1
22 Resource planet
- Have Minimization lab 25.
Battle ship Factory
* Battle ship is most strong ship but gas problem is very serious. Build them for defense.
Parts Plant 10 Shipyard 2
Warp Engine 5
Missile 2
Cannon1
Shield Generator 1 (or Warp Engine )
Beam /Hull Plating1
16 Resource planet
- Have Minimization lab 27.
For Cruiser and Battle ship, you won't be able to run the factory as you wish, because parts will be used more faster than you build them. So, you need trade partner who will produce small parts for you. Trade will save your energy and time.
Destroyer Factory
* Destroyer is best among middle-sized ships. Use them as strategic striking force or for early war(no cruiser).
Parts Plant 5/Shipyard 3
Impulse Engine2
Beam 1
Cannon1
Shield Generator /Hull Plating 1
10 Resource planets
*Destroyer 78/day
Missile DestroyerFactory
* Missile destroyer has extra damage on battle ship. Build them if your enemy is battle ship lover.
Parts Plant 7/Shipyard 2
Impulse Engine 1
Cargo Bay 1
Missile 3
Missile /ECM systems 1 (Mainly Missile. sometimes ECM systems)
Impulse Engine/Cargo Bay 1
7 Resource planet
*Missile Destroyer 70/day
Frigate Factory
* Faster then carrier but more expansive way to carry marines. Useful for lost in space operation.
Parts Plant 6/Shipyard 3
Impulse Engine2(Sometimes ECM systems)
Life support 3
Missile 1
8 Resource planet
*96 Frigates/day
Carrier Factory
*Some said carrier is the most powerful ship. If you want to occpy pirates planet, I recommed you to have more than 200 carriers.
Parts Plant 9/Shipyard 2
Warp Engine 3
Life support 5
Sensor array 1
Shield Generator /Hull Plating; sometimes, instead of warp engine
12 Resource planet
*18 carriers/day
Corvette Factory
*Faster than destroyer but less efficient. Useful for early war/carrier hunting.
Parts Plant 6/Shipyard 2
Impulse Engine3
Cannon1
Cargo Bay 2
8 Resource planets
* 113 Corvette/day
Dreadnought
*Only if you are highly dedicated to Dreadnought cult.
O amazing Dreadnought,
Give us today our daily bread, plasma cannon..
Save us from the battle ships and deliver us marines..
http://www.conquerx2.com/gameempire_promotion/671093
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