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Saturday, October 12, 2013

How to keep casual players in conquerx2.


I guess we all know this.

In conquerx2, the best way to grow is to attack/occupy casual player's planets. Their planets are well developed and have very little defense.

It is a really good business indeed. But it also makes people leave the galaxy..

To stop casual players leave the game, I think casual players should have some role they can play without being eliminated. At the moment, they can provide an empire energy to strong player but the benefit is very small, and also can be done by multi-accounting, which is too easy.


In general, this game favors strong players too much over the weak players. Honestly, I think it will be impossible to defeat Lex Luthor(Rank 1 player) even if all the other players in Andromeda  decide to attack Lex together.



Here are some ideas that can be implemented to the game to favor casual players.



1. More penalties for attacking weak players

 We do have penalty on attacking weak players. If your score is 24 times higher than the weak opponent, your fleet will have 30% efficiency, that applies to attack power and HP together, so your power will be 0.3*0.3=0.09~10%.

 I think we should have more penalties here. For example,

  1. If you attack weak players, happiness rate drops: If you do battle with SOME% efficiency, the happiness on all of your planet will drop to minimum(SOME%, current happiness rate). 
  2. Make it impossible to attack weak opponent if the efficiency is below 30%, that is, (your score)/(weak player score) >24.


2. Chance to revenge.

 We need a chance to revenge to stop players leaving the game. If you had to restart, you desire a revenge but it's impossible at the moment. Rebuilding planets will take another month and your enemy will be more stronger by that time...because you did favor to him by giving well-developed planet to him. So it is very natural to quit.

 I suggest that we have spies depending level so that empires with players will have more espionage power.


Spy for attack: Send it to enemy planet like the usual fleet(at the speed of spy sat?). You can order spy to
  • Destroy 10% of fleets stationed in the planet.
  • Lower happiness by 50%
  • Steal resources.
  • ....
Once the spy arrives at the target planet, they do conquerx2-style combat with spies stationed their. If attacker wins, the spy-order above will be carried.

If this idea is implemented, player who killed lots of users will be in trouble.


3. Colony or capitulation. 식민지 개념 도입

Rather than being occupied, weak players have an option to be a colony of strong player. This idea was suggested by 운명(Destiny) on Korean server.

식민지 개념 도입 by 운명.
http://www.conquerx2.com/gamecommunity_bugs/813735
http://www.conquerx2.com/gamecommunity_bugs/1048848


  • Master can use space control of its colony.
  • SOME% of resources are transferred to the Strong player
  • The player who capitulated can only trade with its master.
  • The colony will be liberated if some conditions are met.

4. Luxuries and happiness/Religion.

 An idea by 가입한회원

저레벨 유저의 역할? by 가입한 회원

  • Battle will drop happiness rate. One can raise happiness using luxuries.
  • The production of luxury is limited by player level.
  • One can trade luxuries on Auction house.

Religion
  • Player with pacifist title can found a religion.
  • If player don't attack others for some time, they have a peace power, that can be used to spread religion
  • The founder get extra credit from followers.
  • Followers of religion get bonus on happiness.

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